Join us in Scottsdale at Funk Beach
New seasons reboot December 18
Register anytime during the current season to secure a spot
for the funk flavored good times of the next season.
New seasons reboot December 18
Register anytime during the current season to secure a spot
for the funk flavored good times of the next season.
Leagues are at Funk Beach
Oak St / 64th St
6398 E Oak St Scottsdale, 85257
Oak St / 64th St
6398 E Oak St Scottsdale, 85257
League team fee = $200
League details:
- Teams play 3 games a night in a 1 hour shift (the goal is for all 3 games to be to 21)
- Seasons are 9 weeks long (barring weather/holiday interruptions)
- A season is made of 6 weeks of regular season play (18 games total) plus the season finale, double elimination tournament night (2-5 additional games)
Teams play at four alternating times: 6:30 - 7:35 - 8:40 - 9:45
*No team ever plays more than 2 of the 9:45 time slots, and all play a variety of the four time slots.
Prizes
- For best season record and #1 seed = A bucket of beverages of your choice on tournament night
- Season finale Tournament Champs = League Champions shirts
League details:
- Teams play 3 games a night in a 1 hour shift (the goal is for all 3 games to be to 21)
- Seasons are 9 weeks long (barring weather/holiday interruptions)
- A season is made of 6 weeks of regular season play (18 games total) plus the season finale, double elimination tournament night (2-5 additional games)
Teams play at four alternating times: 6:30 - 7:35 - 8:40 - 9:45
*No team ever plays more than 2 of the 9:45 time slots, and all play a variety of the four time slots.
Prizes
- For best season record and #1 seed = A bucket of beverages of your choice on tournament night
- Season finale Tournament Champs = League Champions shirts
Rules and guidelines
Little Kahuna Intermediate
- Mid Intermediate level (a spectrum of levels: BB/B Major/B minor & C looking to learn and grow)
- Teams need one female minimum on the team.
*A team may play with three men + a missing player if needed in a pinch.
Hands Fly Free
Full clean rules of play observed with one exception:
- We do not call/judge hand sets that stay on your side of the net. Practice your hand sets free of stress.
A bad hand set that crosses the net however IS a foul, and point awarded to opponent.
Full clean rules of play explained - don't worry, you got this
- Net contact = play over, point for the opponent. No net contact.
- Contact with opponents under the net is a point for them if it hindered them; their call.
- No lifting the ball *scooping it or using open, up-faced palms that the ball does not rebound off of crisply.
- No throwing the ball *means using "sticky" fingertips to slightly direct or push the ball at the end of ball contact, giving it a little extra English.
- No open hand finger dinks/directs/tips/flicks. Ball must be contacted crisp and rebound off of the hand. Knuckled fingers are great to used in tight spots.
- Open 2 hand defense, passing and shooting the ball are 100% OK as long as it is not a foul.
A double contact spins too much and is a foul.
- A hard driven ball can be legally double contacted or momentarily lifted. *Hard driven means coming off of an overhand spike swing with velocity.
- No attacking the serve *Attacking is blocking the serve or spiking it back down from above the horizontal plane of the net.
- A block attempt touch on the ball does NOT count as one of a team's three allowed ball contacts. (Block plus 3 rule)
- Balls that cross the vertical net plane outside of the antennae or that touch antennae are ruled "OUT", and are a point for the opponent.
- Teams do not have to rotate in Intermediate leagues.
Recreational 4-5-6 man
- For beginner and developing players and Here For The Beer pure fun
- Teams of 4 or 5 on the sand require 1 female minimum on the sand. *A team may play with three men + a missing player in a pinch.
- Teams of 6 on the sand require 2 females on the sand.
- Team rosters may be as large as 10 players max. Teams may play games with more than 6, rotating players in evenly.
Minimal rules in Fun Kahuna Rec League
- Things that we do not call:
Lifts & carries, light throws & pushes, double contact, open hand play & finger dinks
For safety, preserving a recreational level and to keep it on the rails:
- Net contact means the play is over, point for the opponent. An essential rule for safety.
*This means any net contact - there's no such thing as "reasonable net contact".
That's monkey ball and it's dangerous. Two of our top priorities are ensuring player safety and to helping players aspire to understand the actual game.
- Contact with opponents under the net is a point for them. An essential rule for safety.
- No attacking/blocking the serve
- A block attempt touch on the ball does NOT count as one of a team's three allowed ball contacts. (Block plus 3 rule)
- Rotation of players is not required on the serve, but it is 100% OK if teams want to rotate.
Little Kahuna Intermediate
- Mid Intermediate level (a spectrum of levels: BB/B Major/B minor & C looking to learn and grow)
- Teams need one female minimum on the team.
*A team may play with three men + a missing player if needed in a pinch.
Hands Fly Free
Full clean rules of play observed with one exception:
- We do not call/judge hand sets that stay on your side of the net. Practice your hand sets free of stress.
A bad hand set that crosses the net however IS a foul, and point awarded to opponent.
Full clean rules of play explained - don't worry, you got this
- Net contact = play over, point for the opponent. No net contact.
- Contact with opponents under the net is a point for them if it hindered them; their call.
- No lifting the ball *scooping it or using open, up-faced palms that the ball does not rebound off of crisply.
- No throwing the ball *means using "sticky" fingertips to slightly direct or push the ball at the end of ball contact, giving it a little extra English.
- No open hand finger dinks/directs/tips/flicks. Ball must be contacted crisp and rebound off of the hand. Knuckled fingers are great to used in tight spots.
- Open 2 hand defense, passing and shooting the ball are 100% OK as long as it is not a foul.
A double contact spins too much and is a foul.
- A hard driven ball can be legally double contacted or momentarily lifted. *Hard driven means coming off of an overhand spike swing with velocity.
- No attacking the serve *Attacking is blocking the serve or spiking it back down from above the horizontal plane of the net.
- A block attempt touch on the ball does NOT count as one of a team's three allowed ball contacts. (Block plus 3 rule)
- Balls that cross the vertical net plane outside of the antennae or that touch antennae are ruled "OUT", and are a point for the opponent.
- Teams do not have to rotate in Intermediate leagues.
Recreational 4-5-6 man
- For beginner and developing players and Here For The Beer pure fun
- Teams of 4 or 5 on the sand require 1 female minimum on the sand. *A team may play with three men + a missing player in a pinch.
- Teams of 6 on the sand require 2 females on the sand.
- Team rosters may be as large as 10 players max. Teams may play games with more than 6, rotating players in evenly.
Minimal rules in Fun Kahuna Rec League
- Things that we do not call:
Lifts & carries, light throws & pushes, double contact, open hand play & finger dinks
For safety, preserving a recreational level and to keep it on the rails:
- Net contact means the play is over, point for the opponent. An essential rule for safety.
*This means any net contact - there's no such thing as "reasonable net contact".
That's monkey ball and it's dangerous. Two of our top priorities are ensuring player safety and to helping players aspire to understand the actual game.
- Contact with opponents under the net is a point for them. An essential rule for safety.
- No attacking/blocking the serve
- A block attempt touch on the ball does NOT count as one of a team's three allowed ball contacts. (Block plus 3 rule)
- Rotation of players is not required on the serve, but it is 100% OK if teams want to rotate.