Join us in Scottsdale at Funk Beach
the next new seasons reboot
February 19
Register anytime during the current season to secure a spot
for the funk flavored good times of the next season.
the next new seasons reboot
February 19
Register anytime during the current season to secure a spot
for the funk flavored good times of the next season.
Leagues are at Funk Beach
6398 E Oak St Scottsdale, 85257
Oak St / 64th St - 1/2 mile north of McDowell
6398 E Oak St Scottsdale, 85257
Oak St / 64th St - 1/2 mile north of McDowell
League Team fee = $200
League structure:
- Teams play 3 games a night in a 1 hour shift *(goal = for all 3 games to be full ones to 21)
- Seasons are 9 weeks long (barring interruptions like weather, holidays or other)
- A season consists of 6 weeks of regular season play = 18 games total
plus the season finale double elimination tournament night = 2-6 additional games)
Teams play each night at four alternating times:
6:15 - 7:20 - 8:25 - 9:30
*No team ever plays more than 2 of the 9:30 time slots, and all play a variety of all of the four times.
League Prizes
- For best season record and #1 seed = A bucket of beverages of your choice on tournament night.
- Tournament night Champs = League Champions shirts for the team!
LEAGUE RULES - please scroll down past the register form
League structure:
- Teams play 3 games a night in a 1 hour shift *(goal = for all 3 games to be full ones to 21)
- Seasons are 9 weeks long (barring interruptions like weather, holidays or other)
- A season consists of 6 weeks of regular season play = 18 games total
plus the season finale double elimination tournament night = 2-6 additional games)
Teams play each night at four alternating times:
6:15 - 7:20 - 8:25 - 9:30
*No team ever plays more than 2 of the 9:30 time slots, and all play a variety of all of the four times.
League Prizes
- For best season record and #1 seed = A bucket of beverages of your choice on tournament night.
- Tournament night Champs = League Champions shirts for the team!
LEAGUE RULES - please scroll down past the register form
Rules and guidelines
Little Kahuna Intermediate
- Mid Intermediate level (a spectrum of levels: BB/B Major/B minor & C looking to learn and grow)
- Teams need one female minimum on the team.
*A team may play with three men + a missing player if needed in a pinch.
Hands Fly Free
Full clean rules of play observed with one exception:
- We do not call/judge hand sets that stay on your side of the net. Practice your hand sets free of stress.
A bad hand set that crosses the net however IS a foul, and point awarded to opponent.
Full clean rules of play explained - don't worry, you got this
- Net contact = play over, point for the opponent. No net contact.
- Contact with opponents under the net is a point for them if it hindered them; their call.
- No lifting the ball *scooping it or using open, up-faced palms that the ball does not rebound off of crisply.
- No throwing the ball *means using "sticky" fingertips to slightly direct or push the ball at the end of ball contact, giving it a little extra English.
- No open hand finger dinks/directs/tips/flicks. Ball must be contacted crisp and rebound off of the hand. Knuckled fingers are great to used in tight spots.
- Open 2 hand defense, passing and shooting the ball are 100% OK as long as it is not a foul.
NEW: - Open finger 2 hand "setting" of the serve IS LEGAL - as long as it is clean and not a double contact (too spinny)
A double contact spins too much and is a foul.
- A hard driven ball can be legally double contacted or momentarily lifted. *Hard driven means coming off of an overhand spike swing with velocity.
- No attacking the serve *Attacking is blocking the serve or spiking it back down from above the horizontal plane of the net.
- A block attempt touch on the ball does NOT count as one of a team's three allowed ball contacts. (Block plus 3 rule)
- Balls that cross the vertical net plane outside of the antennae or that touch antennae are ruled "OUT", and are a point for the opponent.
- Teams do not have to rotate in Intermediate leagues.
Fun Kahuna Recreational
- For beginner players, developing players and Here For The Beer fun shenanigans
- Team choice: you may play with 4 or 5 or 6 players on the sand
- Team rosters may be as large as 10 players max.
- Teams may play games with more than 6, rotating players in evenly.
Little Kahuna Intermediate
- Mid Intermediate level (a spectrum of levels: BB/B Major/B minor & C looking to learn and grow)
- Teams need one female minimum on the team.
*A team may play with three men + a missing player if needed in a pinch.
Hands Fly Free
Full clean rules of play observed with one exception:
- We do not call/judge hand sets that stay on your side of the net. Practice your hand sets free of stress.
A bad hand set that crosses the net however IS a foul, and point awarded to opponent.
Full clean rules of play explained - don't worry, you got this
- Net contact = play over, point for the opponent. No net contact.
- Contact with opponents under the net is a point for them if it hindered them; their call.
- No lifting the ball *scooping it or using open, up-faced palms that the ball does not rebound off of crisply.
- No throwing the ball *means using "sticky" fingertips to slightly direct or push the ball at the end of ball contact, giving it a little extra English.
- No open hand finger dinks/directs/tips/flicks. Ball must be contacted crisp and rebound off of the hand. Knuckled fingers are great to used in tight spots.
- Open 2 hand defense, passing and shooting the ball are 100% OK as long as it is not a foul.
NEW: - Open finger 2 hand "setting" of the serve IS LEGAL - as long as it is clean and not a double contact (too spinny)
A double contact spins too much and is a foul.
- A hard driven ball can be legally double contacted or momentarily lifted. *Hard driven means coming off of an overhand spike swing with velocity.
- No attacking the serve *Attacking is blocking the serve or spiking it back down from above the horizontal plane of the net.
- A block attempt touch on the ball does NOT count as one of a team's three allowed ball contacts. (Block plus 3 rule)
- Balls that cross the vertical net plane outside of the antennae or that touch antennae are ruled "OUT", and are a point for the opponent.
- Teams do not have to rotate in Intermediate leagues.
Fun Kahuna Recreational
- For beginner players, developing players and Here For The Beer fun shenanigans
- Team choice: you may play with 4 or 5 or 6 players on the sand
- Team rosters may be as large as 10 players max.
- Teams may play games with more than 6, rotating players in evenly.
Minimal rules in Fun Kahuna Rec League
- We do NOT call:
Lifts & carries, upward pushes or "throws", double contact (aka open fingers spinny play) and finger push/dinks
For safety, to preserve a recreational level of play and to keep it on the rails:
- Net contact means the play is over, point for the opponent. An essential rule for safety.
*This means ANY net contact. There is no such thing as "reasonable" net contact.
That can devolve quickly into monkey ball, and it is dangerous.
*Two of our top priorities are ensuring player safety and to helping players aspire to understand the actual game.
- Contact with opponents under the net is a stop play and point for the opponents.
Another essential rule for safety.
- No attacking the serve (contacting a served ball above the net line and blocking or spiking it back down.)
- Block Plus 3 Rule: A soft block attempt touch on the ball does NOT count as one of a team's three allowed ball contacts.
ROTATION
- Players must rotate in a clockwise, merry-go-round full rotation with each new server.
*Meaning: no player may set up in a permanent position
*Also: the "indoor rotation switch" tactic is NOT allowed (if you don't know, don't worry about this).
- We do NOT call:
Lifts & carries, upward pushes or "throws", double contact (aka open fingers spinny play) and finger push/dinks
For safety, to preserve a recreational level of play and to keep it on the rails:
- Net contact means the play is over, point for the opponent. An essential rule for safety.
*This means ANY net contact. There is no such thing as "reasonable" net contact.
That can devolve quickly into monkey ball, and it is dangerous.
*Two of our top priorities are ensuring player safety and to helping players aspire to understand the actual game.
- Contact with opponents under the net is a stop play and point for the opponents.
Another essential rule for safety.
- No attacking the serve (contacting a served ball above the net line and blocking or spiking it back down.)
- Block Plus 3 Rule: A soft block attempt touch on the ball does NOT count as one of a team's three allowed ball contacts.
ROTATION
- Players must rotate in a clockwise, merry-go-round full rotation with each new server.
*Meaning: no player may set up in a permanent position
*Also: the "indoor rotation switch" tactic is NOT allowed (if you don't know, don't worry about this).